[E_Shader_List]
debug\ai_nodes =
debug\wireframe =
def_shaders\def_add =
def_shaders\def_aref =
def_shaders\def_aref_v =
def_shaders\def_objects_lod =
def_shaders\def_objects_lod_trans =
def_shaders\def_refl_alpha =
def_shaders\def_refl_alpha_heli =
def_shaders\def_refl_trans =
def_shaders\def_trans =
def_shaders\def_trans_v =
def_shaders\def_trans_v_tuchi =
def_shaders\def_vertex =
def_shaders\def_vertex_hm =
def_shaders\def_vertex_pn =
def_shaders\def_vertex_pn_hm =
def_shaders\lod =
def_shaders\lod_old =
default =
default_hm =
default_pn =
default_pn_hm =
details\blend =
details\lod =
details\set =
editor\ai_node =
editor\do_base =
editor\selection =
editor\spawn_icon =
editor\wire =
effects\bullet_tracer =
effects\flame =
effects\flare =
effects\fx_refl_pod =
effects\glow =
effects\lightning =
effects\lightplanes =
effects\moon =
effects\rain =
effects\screen_add =
effects\screen_blend =
effects\screen_noise =
effects\screen_set =
effects\shadow =
effects\shadow_blur =
effects\shadow_world =
effects\sun =
effects\wallmark =
effects\wallmarkblend =
effects\wallmarkmult =
effects\water =
effects\waterryaska =
effects\waterstuden =
flora\leaf_wave =
flora\trunk_wave =
font =
friendly_indicator =
glass =
hud\add =
hud\add-alpha =
hud\cursor =
hud\default =
hud\fog_of_war =
hud\hitmarker =
hud\set =
hud\seta =
levels\agroprom_asfalt =
levels\agroprom_grass =
levels\agroprom_gravel =
levels\bar_asfalt =
levels\bar_asphalt =
levels\bar_grass =
levels\bar_gravel =
levels\catakomby_2_crete =
levels\catakomby_2_rock =
levels\darkvalley_asfalt =
levels\darkvalley_grass =
levels\darkvalley_sand =
levels\escape_asfalt =
levels\escape_asfalt_noblend =
levels\escape_grass =
levels\escape_sand =
levels\garbage_asfalt =
levels\garbage_earth =
levels\garbage_grass =
levels\generator_earth =
levels\hospital_grass =
levels\hospital_sand =
levels\jupiter_asfalt =
levels\jupiter_earth =
levels\jupiter_grass =
levels\jupiter_plates =
levels\limansk_asfalt =
levels\limansk_earth =
levels\limansk_grass =
levels\marsh_earth =
levels\military_asfalt =
levels\military_grass =
levels\military_sand =
levels\mp_agroprom_asfalt =
levels\mp_agroprom_grass =
levels\mp_agroprom_gravel =
levels\mp_atp_asfalt =
levels\mp_atp_grass =
levels\mp_atp_sand =
levels\mp_autostation_asfalt =
levels\mp_autostation_earth =
levels\mp_autostation_grass =
levels\mp_bath_asfalt =
levels\mp_bath_grass =
levels\mp_darkvalley_asfalt =
levels\mp_darkvalley_grass =
levels\mp_darkvalley_sand =
levels\mp_factory_asfalt =
levels\mp_factory_grass =
levels\mp_firestation_asfalt =
levels\mp_firestation_grass =
levels\mp_garbage_asfalt =
levels\mp_garbage_grass =
levels\mp_limansk_asfalt =
levels\mp_limansk_earth =
levels\mp_limansk_grass =
levels\mp_lost_village_asfalt =
levels\mp_lost_village_grass =
levels\mp_lost_village_road =
levels\mp_military_1_asfalt =
levels\mp_military_1_grass =
levels\mp_military_2_earth =
levels\mp_military_2_grass =
levels\mp_prypiat_asfalt =
levels\mp_prypiat_grass =
levels\mp_railroad_asfalt =
levels\mp_railroad_grass =
levels\mp_railroad_sand =
levels\mp_rembasa_asfalt =
levels\mp_rembasa_sand =
levels\mp_rostok_asfalt =
levels\mp_rostok_grass =
levels\mp_rostok_sand =
levels\mp_workshop_asfalt =
levels\mp_workshop_earth =
levels\mp_workshop_grass =
levels\pripyat_asfalt =
levels\pripyat_earth =
levels\pripyat_grass =
levels\radar_asfalt =
levels\radar_grass =
levels\red_forest_asfalt =
levels\red_forest_earth =
levels\red_forest_grass =
levels\red_forest_leaves =
levels\red_forest_sand =
levels\stancia =
levels\stancia_asfalt =
levels\stancia_kanal =
levels\yantar_asfalt =
levels\yantar_earth =
levels\zaton_asfalt =
levels\zaton_cracked =
levels\zaton_earth =
levels\zaton_earth_2 =
levels\zaton_grass =
levels\zaton_pebbles =
levels\zaton_plates =
levels\zaton_sand =
models\artefact =
models\artefact2 =
models\lightplanes =
models\mirror =
models\model =
models\model_aref =
models\model_fur =
models\model_hm =
models\model_pn =
models\model_pn_hm =
models\pautina =
models\selflight =
models\selflight_det =
models\selflightl =
models\transparent =
models\weapons =
models\window =
models\xanomaly =
models\xdistort =
models\xdistortcolor =
models\xdistortcolorl =
models\xdistortinv =
models\xmonolith =
models\xwindows =
particles\add =
particles\alpha_add =
particles\blend =
particles\dark =
particles\set =
particles\xadd =
particles\xblend =
particles\xdistort =
selflight =
sky\background =
sky\clouds =
sky\clouds_old =
sky\skydome =
zfill =

[C_Shader_List]
def_shaders\def_ghost_vertex =
def_shaders\def_kolizion =
def_shaders\def_kolizion_lm =
def_shaders\def_kolizion_vertex =
def_shaders\def_normals =
def_shaders\def_noshadow =
def_shaders\def_noshadow_pol =
def_shaders\def_objects_lod =
def_shaders\def_objects_lod_collision =
def_shaders\def_objects_lod_visual =
def_shaders\def_selflight =
def_shaders\def_translucensy =
def_shaders\def_vertex =
def_shaders\def_vertex_ghost =
def_shaders\def_vertex_ghost_no_shadow =
def_shaders\def_vertex_invisible_castshadow =
def_shaders\def_vertex_no_shadow =
def_shaders\default_lm01 =
def_shaders\default_lm01_ghost =
def_shaders\default_lm03 =
def_shaders\default_lm03_ghost =
def_shaders\default_lm03_smooth =
def_shaders\default_lm05 =
def_shaders\default_lm05_ghost =
def_shaders\default_lm_hq =
default =
default_smooth =
flora\flora_collision =
flora\leaf =
flora\trunk =
flora\trunk_no_collision =

[G_Mtl_List]
creatures\hoof =
creatures\human =
creatures\human_head =
creatures\large =
creatures\medium =
creatures\phantom =
creatures\small =
default =
default_object =
materials\asphalt =
materials\bricks =
materials\bush =
materials\bush_sux =
materials\cloth =
materials\concrete =
materials\death =
materials\dirt =
materials\earth =
materials\earth_death =
materials\earth_slide =
materials\fake =
materials\fake_ladders =
materials\fake_ladders_woods =
materials\fake_slide =
materials\flooring_tile =
materials\glass =
materials\grass =
materials\gravel =
materials\metal =
materials\metal_pipe =
materials\metal_plate =
materials\occ =
materials\sand =
materials\setka_rabica =
materials\shifer =
materials\stucco =
materials\tin =
materials\tree_trunk =
materials\water =
materials\water_radiation =
materials\wood =
materials\wooden_board =
objects\barrel =
objects\bottle =
objects\bullet =
objects\car_cabine =
objects\car_wheel =
objects\clothes =
objects\concrete_box =
objects\dead_body =
objects\fuel_can =
objects\glass =
objects\knife =
objects\large_furniture =
objects\large_metal_trash =
objects\large_weapon =
objects\metal_box =
objects\monster_body =
objects\small_box =
objects\small_metal_trash =
objects\small_weapon =
objects\tin_can =