[paths]
InitialStaticExportPath =E:\X-Ray CoP SDK\editors\import
InitialSkinExportPath =E:\X-Ray CoP SDK\editors\import
editorpath = E:\X-Ray CoP SDK\editors
last_textures_path =E:\X-Ray CoP SDK\editors\gamedata\textures
last_objects_path=E:\X-Ray CoP SDK\editors\rawdata\objects

[level]
last = mylev


[xr_object_clsid]
group = 0
glow = 1
static_object = 2
light = 3
shapes = 4
sound_src = 5
spawn = 6
way_point = 7
sector = 8
sound_env = 10
static_particle = 11
fog_volume = 15

[materials]
default=default
default_vertex=default_vertex
metall_default=metall_default
default_model=default_model
breakable_glass=breakable_glass
[mtl_preset_default]
cshader=default
eshader=default
game_mtl=default
[mtl_preset_default_vertex]
cshader=def_shaders\def_vertex
eshader=def_shaders\def_vertex
game_mtl=default
[mtl_preset_metall_default]
cshader=default
eshader=default
game_mtl=materials\metal
[mtl_preset_default_model]
cshader=default
eshader=models\model
game_mtl=default_object
[mtl_preset_breakable_glass]
cshader=def_shaders\def_vertex
eshader=models\window
game_mtl=objects\glass
game_mtl=objects\glass
