# Level Editor

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### Basis

### Objects modification

To place an object in the scene , press to add the object. Then, by clicking the left mouse button (LMB) at a given point add the object to the scene it will be defined to the chosen edit mode (Edit Mode of the main Toolbar).

Note: to move, stretch / compression and rotation use restrictions on the axes: X ,Y, Z.

- To move an object you need to pass the appropriate mode. Then the selected object can be moved by mouse movement with the left button (LMB). When moving the limitations on the axes are used. Also, the selected object can be immediately moved to set point by clicking the left mouse button while holding Control (Ctrl + LMB).

- To rotate an object using the appropriate mode, after this you may rotate the mouse movement while holding the left button (LMB). The rotation axis is limited by selected axis.

- To stretch / compress the object there is special mode activating by appropriate button. Stretching / compression of the selected object is moving the mouse with the left mouse button (LMB). By default, the stretch / shrink uniformly (Uniform Scale). For non-uniform object change you need to enable Non-Uniform Scale, and select the desired axis.

- To attach the object to shape, you must select an object, click Attach Object ... at Commands section of the main Toolbar, and click the shape. Then - select the connection construction and click Detach Object at Commands section of the main Toolbar.
  To attach a shape to the shape you need to select the first shape, click Attach Shape ... Under Edit of the main Toolbar, and click on the second shape. Then - select the connection construction and click Detach All at the Edit of main Toolbar.

- To see the properties of object you need to pressProperties at Tools of main Toolbar (or click that string at the object context menu) .

On the movement and the creation of the object also affects the binding mode.
Left to Right:

1. Binder to a grid .
2. to an object.
3. to object while moving.
4. to normal.
5. to the tops.
6. "Tools - Snap - Angle" (rotation angle).
7. "Tools - Snap - Move" (Move distance value).