# Level Editor

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### Level creation

### AI map

AI map - this map that are moving all AI controlled creatures. The smallest piece of AI maps - node. The arrows on the node indicate which of the neighboring node creature can move from the current node.
To get started with AI map to select parts of the geometry, which will be linked nodes AI card. To do this, go into edit mode AI maps (AI map, Section Edit Mode of main Toolbar), press the + / - Mode (Section Snap List main Toolbar) and click LMB on the essential parts of the geometry to add them to Snap List. Same with clamped Alt removes the object from the list with Ctrl - removes / adds.

Note: All further actions are done in edit mode of AI map. All modifications made by AI node as well as with other objects (see "Modifying Objects").
To generate the AI maps need to add at least one node, and click Generate Full section AI Map Commands of main Toolbar. Get a map to edit: remove a node, passing on that NPC will be immersed in geometry, or get stuck. You also need to remove the nodes that are not connected with others. To find them, you can click Select 0-link section AI Map Nodes of main Toolbar ,and then click the button centered on the object (see "Working with the camera). Need to remove interchangeably nodes that are located underneath each other. These nodes are usually generated on the ascent / descent.
You can also generate a separate section of the node by pressing the Generate Selected, ibid.

To change the direction of motion by nodes (node links) you can use the buttons Link Commands, Section AI Map Nodes of main Toolbar (Add, Delete, Invert, and the neighboring directional buttons). These buttons work when you have selected a few neighboring nodes.

You can smooth group of node s by clicking Smooth Selected AI Map Commands section of the main Toolbar. Perhaps forced to add Ignore Constraints section AI Map Nodes of main Toolbar.