STALKER: LOST ALPHA SDK v.2.6 beta release
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Here is our updated XRay SDK, which we created especially for Lost Alpha project. A lot has been added, fixed and changed, but for a complete changes list, navigate to the "documents" directory. We also included the "written" part of our knowledge base with this SDK, see the documentation also in the "documents" directory.

We included several testscenes, and 4 full singleplayer levels with this SDK.

For support, please visit www.dezowave.com forums, and gsc-gameworld forums.

Note: Many of you will surely use the level decompilers which will create 2000+ objects / maps. The level decompilers will add the objects to rawdata\objects\levels\-levelname- dir. Remember to move the unneeded objects out of the rawdata\objects\levels dir somewhere else, until they are needed. Never keep too many objects in the rawdata\objects dir, or else the editors will run terribly slow, and compiling might crash. It's highly recommended to move/or rename the whole objects directory during level geom compile somewhere else on your hdd for maximum stability and performance, since objects aren't needed during compile, they are all stored in your level's build.prj file.

Note2: If you are newbie to X-ray Engine, make sure you read A LOT, otherwise you won't be able to achieve your goals. This is not a sandbox style engine. 

Note3: Due to size limitations, the rawdata\textures folder is empty. That should contain the raw textures in tga format. Raw textures are neeeded for level compile only, so if you would like to compile maps with LA SDK, you need to have your textures in tga format as well. For that, you can find bardak's converter, which can convert dds to tga keeping the dir structure. Feel free to visit http://sdk.stalker-game.com/en/index.php?title=Category:Articles for additional articles, and http://www.stalkerin.gameru.net/ for tools. You can grab the converter mentioned above from here http://xray.codeplex.com/releases/view/67522. Make sure you read the documentation included with this SDK, as well as the readme files included with the tools you download!

Special thanks to haron, ux.loki, bac9-flcl for their help with objects back in 2008-2012.
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Copyright 2014.   GSC GAMEWORLD & DEZOWAVE