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	<title>История DirectX - История изменений</title>
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	<updated>2026-08-24T00:42:26Z</updated>
	<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>https://modfaq.ru/index.php?title=%D0%98%D1%81%D1%82%D0%BE%D1%80%D0%B8%D1%8F_DirectX&amp;diff=3373&amp;oldid=prev</id>
		<title>Aka sektor: Новая страница: «__notoc__ {| class=&quot;wikitable&quot; style=&quot;float:right; margin-left:0.8em; clear:right; text-align: center; font-size:12px; width: 300px;&quot; |- | colspan=2 style=&quot;font-size:20px;&quot;| &#039;&#039;&#039;{{PAGENAME}}&#039;&#039;&#039; |- | &#039;&#039;&#039;Тип статьи&#039;&#039;&#039; | справка |}  == Основные особенности == === DirectX 10.0 === * HLSL Version 4.0 (Shader Model)  === DirectX 10.1 === * HLSL Version 4.1 (Shader Model)  === DirectX 11.0 === * HLSL Version 5.0 (Shader Model)&lt;ref&gt;...»</title>
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		<updated>2026-08-23T21:08:16Z</updated>

		<summary type="html">&lt;p&gt;Новая страница: «__notoc__ {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:0.8em; clear:right; text-align: center; font-size:12px; width: 300px;&amp;quot; |- | colspan=2 style=&amp;quot;font-size:20px;&amp;quot;| &amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039; |- | &amp;#039;&amp;#039;&amp;#039;Тип статьи&amp;#039;&amp;#039;&amp;#039; | справка |}  == Основные особенности == === DirectX 10.0 === * HLSL Version 4.0 (Shader Model)  === DirectX 10.1 === * HLSL Version 4.1 (Shader Model)  === DirectX 11.0 === * HLSL Version 5.0 (Shader Model)&amp;lt;ref&amp;gt;...»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__notoc__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left:0.8em; clear:right; text-align: center; font-size:12px; width: 300px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;font-size:20px;&amp;quot;|&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;{{PAGENAME}}&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Тип статьи&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| справка&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Основные особенности ==&lt;br /&gt;
=== DirectX 10.0 ===&lt;br /&gt;
* HLSL Version 4.0 (Shader Model)&lt;br /&gt;
&lt;br /&gt;
=== DirectX 10.1 ===&lt;br /&gt;
* HLSL Version 4.1 (Shader Model)&lt;br /&gt;
&lt;br /&gt;
=== DirectX 11.0 ===&lt;br /&gt;
* HLSL Version 5.0 (Shader Model)&amp;lt;ref&amp;gt;[https://download.microsoft.com/download/5/F/F/5FF1D7F6-C5FA-4D89-91FE-0A259056F97E/DirectX_11_Technology_Update_US.zip &amp;quot;DirectX 11 Technology Update&amp;quot; microsoft.com] 00.00.2000 [https://web.archive.org/web/20260204064731/http://download.microsoft.com/download/5/F/F/5FF1D7F6-C5FA-4D89-91FE-0A259056F97E/DirectX_11_Technology_Update_US.zip Архивировано] 04.02.2026&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://learn.microsoft.com/en-us/windows/win32/direct3d11/direct3d-11-features?redirectedfrom=MSDN &amp;quot;Direct3D 11 Features&amp;quot; microsoft.com] 20.10.2020 [https://web.archive.org/web/20240408071659/https://learn.microsoft.com/en-us/windows/win32/direct3d11/direct3d-11-features?redirectedfrom=MSDN Архивировано] 08.04.2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Dynamic Linking (Dynamic Shader Linkage)&lt;br /&gt;
* Compute Shader (DirectCompute)&lt;br /&gt;
* Multi-threaded Rendering&lt;br /&gt;
* Hardware Tessellation&lt;br /&gt;
* New texture compression formats:&amp;lt;br&amp;gt;- BC6H&amp;lt;br&amp;gt;- BC7&lt;br /&gt;
* Conservative oDepth&lt;br /&gt;
* 16K texture limits&lt;br /&gt;
&lt;br /&gt;
== Видео ==&lt;br /&gt;
{{#ev:youtube|https://www.youtube.com/watch?v=gsDGqybtsuc|400}}&lt;br /&gt;
&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=gsDGqybtsuc &amp;quot;16 бит тому назад - История DirectX&amp;quot; youtube.com] 14.02.2013&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Источники ==&lt;br /&gt;
{{reflist|3}}&lt;br /&gt;
&lt;br /&gt;
[[Категория:Геймдев]]&lt;br /&gt;
[[Категория:Видео]]&lt;/div&gt;</summary>
		<author><name>Aka sektor</name></author>
	</entry>
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